Sea of Thieves Buried Treasure a Prize Gathered by the Lowly Kill Again Milligan
| Sea of Thieves | |
|---|---|
| Cover art | |
| Programmer(southward) | Rare |
| Publisher(s) | Microsoft Studios |
| Director(s) | Gregg Mayles |
| Producer(s) | Joe Neate |
| Designer(due south) | Mike Chapman |
| Programmer(s) | Peter Campbell |
| Artist(s) | Ryan Stevenson |
| Writer(south) |
|
| Composer(s) | Robin Beanland |
| Engine | Unreal Engine 4 |
| Platform(s) |
|
| Release |
|
| Genre(south) | Activity-adventure |
| Mode(s) | Multiplayer |
Sea of Thieves is a first-person action-adventure game developed by Rare and published by Microsoft Studios. In the game, players explore an open globe via a pirate ship. The game is described as a "shared earth adventure game", which means groups of players will encounter each other regularly during their adventures, sometimes forming alliances, sometimes going head-to-caput. The actor assumes the role of a pirate who completes voyages from different trading companies in lodge to go the ultimate pirate fable. Players demand to become at least level l with three of the trading companies to become a Pirate Fable.
The game was first conceptualized in 2014. Rare was inspired past players of PC titles such every bit Eve Online, DayZ and Rust, who used the tools provided past these games to create their own personal stories. The company explored different settings for the game, such as vampires and dinosaurs, though it eventually settled on the pirate theme, cartoon inspirations from films including Pirates of the Caribbean and The Goonies. The game features a progression system that only unlocks cosmetic items as the development team wanted to encourage both casual and experienced players to play together. Compared to Rare'southward other games, Sea of Thieves 'due south development process was more than transparent, with Rare inviting fans to exam the game's early builds.
Microsoft Studios released the game in March 2018 for Windows and Xbox 1; information technology was as well one of the earliest kickoff-party games released for Xbox Game Pass subscribers. The game received generally mixed reviews upon release, with critics praising the game'south ship combat, multiplayer gameplay, visuals, and game physics. Criticisms were directed at the game's lack of content, progression, and shallow gameplay. Rare envisioned the title as a "game equally a service" and released numerous content updates after the game's release, many of which were positively received. The game was as well a commercial success and has attracted more than 25 million players as of October 2021. An enhanced version of the game was released for the Xbox Series X/S in Nov 2020.
Gameplay [edit]
In this gameplay screenshot, the player is firing cannonballs at a hostile pirate ship, which is controlled past another grouping of players.
Sea of Thieves is a first-person perspective activity-take a chance. At the beginning of the game, the player selects their procedurally generated thespian avatar.[1] The game is set up in a shared world, which ways groups of players will encounter each other throughout their adventures.[ii] Solo and duo players sail effectually in a nimble sloop while players playing in a group control a larger three-person brigantine or a four-person galleon cooperatively past bold different roles such as steering the ship, manning the cannons, navigating, boarding enemy ships, and scouting from the crow'due south nest.[3] [4] Occasionally players may encounter hostile players who may attack them with cannonballs or board their ship.[5] If areas under the deck take damage, water will menstruum in and cause the transport to gradually sink. Players need to patch up the holes with planks of wood and bail out h2o using buckets.[three] Alliances tin exist established with other parties of players. They will receive gilt bonuses when a grouping in the same alliance completes a voyage. Forming an alliance does not prevent players from attacking each other.[6] If the histrion dies, they are sent to a ghost transport known as the Ferry of the Damned where they wait until they can respawn.[7] A competitive multiplayer fashion named "Arena" was introduced in the Anniversary update; it allows up to six teams of players to compete against each other by gathering silver in smaller maps.[8]
Players tin can consummate voyages offered by the game'due south three principal trading companies: Gold Hoarders, Society of Souls, and the Merchant Brotherhood. In the quests offered by Gold Hoarders, players are given a treasure map or a riddle to locate a treasure. The voyages offered by the Order of Souls are merely gainsay challenges. Merchant Alliance's missions demand players to deliver appurtenances to vendors within a limited time.[ix] In that location exist three smaller factions. Two of them, the Hunter's Call and the Reaper'due south Bones, exercise not offer quests. The Hunter's Phone call volition advantage players who bring them cooked fish and meat, particularly from rarer types of fish. The Reaper'south Bones will pay for all kinds of treasures, simply to rise within their ranks players take to give them special cursed treasures or flags stolen from other ships. When players collect a treasure chest, they demand to deliver them to the representatives of the quest-giving faction, though the i holding the chest are defenseless and may have it be taken by other players.[10] Completing voyages earns players gilt,[11] which can be spent on buying cosmetic items.[12] Pets, emotes and further cosmetic items can also be purchased using real-world currency past accessing the Pirate Emporium shop.[13] Doubloons, earned through completing commendations from the Bilge Rats, the 4th trading company that distributes quests, challenges, and cosmetics added to the game via mail service-launch updates, can be traded for gold or reputation.[xiv] The Anniversary update adds Tall Tales, which are a series of structured narrative missions.[15] Completing quests likewise earns the role player reputation points, which unlock more complicated quests from each faction and additional purchasable cosmetics.[9] [12] When players reach rank 50 with any three of the half-dozen trading companies, they will earn the title of "pirate legend", which grants players new corrective items and access to a pirate hideout, the Tavern of Legends, besides every bit a special trading company called Athena's Fortune.[xvi]
Players can freely explore the game's open up earth on their own or with other players.[17] [18] When exploring a new location players can discover various resources: food like bananas, coconuts, and mangos, which restore their health, as well every bit wood planks and cannonballs. Weapons including cutlasses, pistols, blunderbusses, and sniper rifles can be used to defeat hostile enemies: skeletons as well as sharks.[7] [5] When players are sailing on the ocean, they may sometimes confront agin weather atmospheric condition such as thunderstorms[3] or meet shipwrecks, messages in bottles, skeleton ships, ghost fleets, or two monsters: the megalodon and the kraken.[nineteen] [17] Skull-shaped clouds indicate the locations of Skeleton Forts, which are raids that can be completed past players in the aforementioned server.[xx] Players can interact with each other using emotes and by speaking via an in game text and vocalisation system.[21] They tin also play musical instruments together and drink at taverns.[22] [23] The Anniversary update allows players to engage in leisure activities like fishing, hunting, and cooking.[24]
Development [edit]
Bounding main of Thieves was developed by the UK-based developer Rare. Most all of Rare's 200 staff members worked on the game.[25] The team began conceptualizing the game in 2014 and wanted to create a championship where players tin can create stories together. The team took five months to create the game'south playable epitome named Athena using the Unity game engine.[26] After playing the prototype, Microsoft'due south executives including Phil Spencer and Kudo Tsunoda agreed to green-low-cal the game's evolution.[27] [28] Rare employees also provided the voice for all of the non-playable characters.[29] Sea of Thieves marked Rare's shift from using its own proprietary engine to using Unreal Engine 4.[30]
Rare was ofttimes considered to be a secretive studio. Since Body of water of Thieves is a multiplayer-focused game, the studio adopted a more than transparent approach to the game'due south development to ensure that the game's content would resonate with players.[31] [26] The team allowed fans to take role in the game'due south evolution by joining the Insider's Plan, which granted players access to an early build of the game. The program allowed Rare to experiment with different features while collecting players' feedback. The participants could also talk over with the developers in a private forum.[32] More than xxx,000 players joined the program.[33] Through the programme, Rare learnt more about how players interact with each other and used the information to assistance the team make gameplay decisions;[34] for instance, the squad decided to include solo play after many players from the Insider's Program requested information technology.[35]
Influences and setting [edit]
"I love the thought of things happening in the world that literally can shape the ongoing fabric and lore of Sea of Thieves. The Black Beard of Ocean of Thieves being a real thespian in a real coiffure with a real name - that'due south really hard to do if you've already painted everyone down a path you want them to go through"
— Joe Neate, executive producer of Rare[36]
Studio director Craig Duncan described Sea of Thieves as the "friendliest" multiplayer game.[36] While Rare is traditionally a console game developer, information technology realized how players from PC survival games like DayZ and Rust, and simulation games such as Eve Online, crafted their own stories by using the tools provided in the game. Withal, Rare remarked that these games are often very punishing in nature, and the team aspired to create a more than lite-hearted and attainable version of these games.[37] Body of water of Thieves was designed to be a "light canvass of a world" where players create their own stories.[36] The game did not feature any narrative component at launch because the team felt that by offering players a structured narrative, they would only be playing an handcrafted experience. Joe Neate, the game's executive director, described the game as an "improv" comedy, and added that the game is well-nigh going "off-script".[36] Rare shaped the globe and the game's lore to reflect players' actions, including various easter eggs to celebrate their actions or achievements. The team believed that if a narrative campaign is included, incorporating players' actions into the game's lore would become difficult.[36] [37]
The company explored different settings for the game, such as vampires and dinosaurs, though it somewhen settled on the pirate theme because information technology matched the game'due south core concept which encourages cooperation. Rare also saw less contest in the market.[38] The pirate theme allows players to take the freedom to do what they desire in the game's world and decide freely how they want to play and deport. The team looked at various sources for inspiration, including Pirates of the Caribbean and Black Sails. Designer Mike Chapman believed a lot of parallels can be drawn between Sea of Thieves and The Goonies, in which a group of friends bond together while they search for treasure, creating a journey that all of them would fondly remember.[37] Neate added that the game'southward goal was to evoke "[a] sense of travel and exploration and discovery",[29] and the team was inspired past The Legend of Zelda: Current of air Waker.[39] The team implemented the "infinite pirate generator" instead of assuasive players to customize their avatar equally they feared that some players would create "abominations" that would not accept fit the game's visual style.[forty] The game features a stylized visual fashion with hand-painted textures.[41] Duncan added that the team chose this painted fine art style because they wanted it to be "timeless" and reverberate the "joyful" and "delightful" game earth.[33]
Gameplay design [edit]
Rare noticed that in many multiplayer games, experienced players would focus on grinding for endgame content instead of playing with other players, while novice players would worry about their progression lagging significantly backside more experienced players. Therefore, the team introduced "horizontal progression", in which players would only earn cosmetic items as they accomplish a higher rank; all items take the same attributes, and then endgame content would not confer gameplay bonuses to experienced players. This progression system encourages more experienced players to assist novice players when they are completing voyages, and reduce the gap between the two experience levels.[37] [42] As a "shared world" adventure game, Rare opted to maintain the distance between each player group in a server rather than limiting the number of players a server tin adjust, and so that players become to meet other players regularly but not as well frequently. Chapman estimated that a player will come across another role player-controlled ship every 15 minutes to one-half an hour.[43]
The gameplay was designed to encourage thespian interactions and to exam the histrion'due south soft skills. Players need to do their common sense in order to solve the challenges: for instance, players need to acquire to read maps. To encourage players to develop these skills, the game does non feature a beginner'southward tutorial every bit the team wanted players to discover the game's mechanics past themselves.[37] The team as well intentionally avoided setting gameplay rules to encourage players to utilize their creativity.[35] Despite this, Rare besides included emergent gameplay in a more systemic manner by introducing shipwrecks and forts that players can discover. Chapman described these locations of interest as the "catalyst for stories" which depict dissimilar players together, fostering cooperation or competition. Being attacked by ocean monsters also add together a layer of unpredictability to the game every bit these encounters are random.[37] Due to the emergent gameplay, Sea of Thieves was also considered equally a "watchable and sharable game", and the team hoped that this will lure players who watched the game on video game live streaming platforms such every bit Twitch or Mixer to buy it.[25]
While the game allows solo play, the game is designed to be a multiplayer game in which players cooperate with each other. Chapman added that cooperative gameplay enhances the experience considering "it makes sense in the world".[44] The game does not feature any graphic symbol course or specialization to encourage players to adopt different roles.[45] The maximum crew size is four as Rare felt that if the group is too large, it does not reverberate a sense of "intimate friendship" and players may splinter off and hinder inter-role player advice.[46] Neate described the game equally a "friendship creation tool" and hoped that the game could become a platform where players tin befriend strangers.[26] Rare further added that they felt they have the responsibility to create a "positive online social space".[47] Design changes were fabricated to champion the concept of cooperation and friendship. For case, players cannot hurt others in the same crew,[47] and all rewards are shared equally among crew members.[26] In ane of the game's early prototypes, players in the aforementioned crew tin can betray each other, though the feature was scrapped because the team felt that the experience was "horrible".[48] Neate added that the game provided "literally no reason or motivation to practice annihilation other than cooperate".[47] Rare incorporated several anti-toxicity measures. For case, players tin vote to lock a disruptive histrion into the brig.[49]
Release [edit]
Sea of Thieves was appear during Microsoft'due south press conference at E3 2015, with Duncan describing the game as the "most ambitious project" from Rare.[50] [51] Initially set to be released in 2017, the game was delayed to early 2018 to allow boosted development time.[52] Microsoft marketed the game extensively. Players who pre-ordered the game received the Black Dog Pack, which included exclusive corrective content and admission to a closed beta. Players could also purchase a split up Sea of Thieves-themed Xbox wireless controller, and anyone who purchased the Xbox I X console from eighteen to 24 March would receive a free digital copy of the game.[53] [54] Microsoft'southward Australian branch partnered with music band Captain Hellfire & The Wretched Brethren for a two-mean solar day effect in which the pirate band sang different ocean shanties requested past players. The program was broadcast via Facebook, Mixer, and Twitch from 24 to 25 March 2018.[55] Microsoft also launched "The Quest", an alternate reality game where players needed to solve different riddles. The winners would receive one of four golden bananas (each valued at £20,000) equally rewards.[56] Rare also hosted a competition which tasked fans to create achievements for the game.[57] Several stress tests and betas were released ahead of the game'southward official launch on 17 March.[58] [59] At launch, many players reported that they could non log into the game.[threescore] Duncan said that Rare underestimated the server capacity every bit the number of people logging in to play the game during the launch period was unexpectedly high. Various fixes take been released to improve the game's online infrastructure.[61] Ocean of Thieves was released on Steam on June iii, 2020. The game reached the "global acme sellers" listing in the aforementioned calendar week.[62]
In add-on to being a retail release, Sea of Thieves is an Xbox Play Anywhere championship and the game was fabricated bachelor for Xbox Game Pass subscribers at launch.[63] [64] However, crossplay betwixt PC and Xbox 1 players was made optional in February 2019 to ensure that all players experience that "they have a level playing field".[65] On PC, the game was initially just available through Xbox Game Laissez passer and Microsoft Shop earlier Microsoft appear a release for Steam in April 2020.[66] Players began to set rules, develop their own sets of challenges, and host their ain events.[67] [68] To farther encourage these players, Rare announced plans to contain private servers into the game.[69]
Downloadable content [edit]
Rare envisioned Sea of Thieves to be a "game as a service" and expected it to continue receiving updates for ten years.[seventy] [71] Later the team had fixed most of the technical issues, they began looking at players' feedback and identified that players were complaining that there were not enough activities for them to participate in. Chapman stated that the squad's strategy was to requite players what they want, ensure that they fit within the Sea of Thieves universe, and "surprise" players.[72] Rare has iv teams of employees working in parallel to create the game'due south diverse expansions so that large content update tin can be released oftentimes while ensuring that sufficient development time tin can be given to each squad.[73] [74] The squad hoped to release a large content update every 6 weeks to ii months, and used "Bilge Rat Adventures", which are time-limited challenges, to make full the gap between each expansion.[75] The ultimate goal was to make the game "every bit big and successful as information technology can be".[76] The first major expansion, The Hungering Deep, was adult within ii months. The second expansion, Cursed Sails, introduced skeleton ships controlled past artificial intelligence (AI). Despite being adamant virtually not doing then prior to the game's launch, the team decided to implement the feature as it was one of the biggest fan requests.[73] The Anniversary update that added both Tall Tales and Arena style was so massive that it was described as a "relaunch" for the game.[77] All the expansions are free of charge equally they did non want to dissever the player base.[73] Smuggler'due south Fortune, which was released in September 2019, added the Pirate Emporium, a new store that supports microtransactions. A new type of currency named "Ancient Coins" can be purchased from both the Xbox store and in-game.[78] Rare released monthly updates and introduced new Tall Tales, new modes, new quests, and new features till December 2020.
In December 2020, Rare announced that they would move away from producing monthly updates for the game and instead, prefer the "battle pass" model popularised by games such equally Fortnite and Fall Guys. Each season, which would concluding for nearly three months, would introduce new content or new ways of playing the game, with live events being hosted regularly. Rare also introduced the "Plunder Pass", an optional premium tier that grants players additional rewards which does have free options. The first flavour began in January 2021[79] and Season 2 began on April 2021.[80] Rare also announced that they would stop updating the Arena mode as the vast bulk of the players spent their time playing the cooperative run a risk mode.[81] Arena way is set to exist close down in March 2022.[82] Rare described 2022 as the "biggest yr yet" for Sea of Thieves, and the studio planned to add more than features, including Risk, which are story-driven live events that last for around two weeks, and Mysteries, which would unfold over the course of several months. Each adventure was designed as a chapter in a long story, as the team hoped that these alive events tin can "bring a sense of continual danger to the world". Mysteries were inspired past alternate reality games, in which hints would be given to the player both in and out of the game.[83] [84]
Sea of Thieves saw frequent collaborations with other Microsoft franchises. The Bird and Bear Figurehead, based on Rare's own Banjo-Kazooie series, was released in July 2018.[85] Ships based on the Halo series and the Gears of War franchise were released in June and November 2019 respectively, as well every bit a ship set up based on Ori and the Volition of the Wisps released in March 2020.[86] [87] Rare also expanded Sea of Thieves to other media. Information technology had partnered with Mongoose Publishing to release a tabletop game titled Sea of Thieves Roleplaying Game in Oct 2019.[88] Titan Comics debuted a comic serial written by Jeremy Whitley in March 2018.[89] Titan Books likewise worked with Rare to publish an art book named Tales from the Sea of Thieves.[ninety] A free expansion titled A Pirate'due south Life, which is based on Disney's Pirates of the Caribbean franchise, was released on June 22, 2021.[91] The expansion was in development for about 2 years.[92]
Reception [edit]
Critical reception [edit]
Sea of Thieves received "mixed or boilerplate" reviews from critics according to review aggregator Metacritic.[93] [94] Most critics agreed that the game had potential to exist successful simply lamented that the game suffered from a lack of content and questioned Rare's decision to release information technology as a total-priced product.[98] [95] [100] [101] [102] The game's graphics and the game physics besides received praise.[96] [99] [103]
The multiplayer portion of the game was well-received. Jordan Devore from Destructoid noted that with a full crew, the game could get chaotic and situations could plow volatile very apace. He added that cooperation with strangers could create unforgettable experiences for players which could be deeply satisfying.[95] Peter Brownish from GameSpot also enjoyed coordinating with other players and goofing around, though he remarked that some players were trolling others which caused the experience to be frustrating.[99] Jeff Grubb from VentureBeat also enjoyed the game, saying that playing with strangers often created numerous hilarious moments.[104] Kyle Hilliard from Game Informer stated that each session "results in a story" due to the emergent gameplay, and praised Rare for successfully creating an excellent "pirate simulator" and "manufacturing a digital playground that is fun to explore".[97] Sam Loveridge from GamesRadar likewise commented that the game is "an anecdote generator at its very best" due to its emergent storytelling.[100] Brandin Tyrrel from IGN stated that "Body of water of Thieves works well when treated like a conversation room or a party game, where it serves as catalyst for having a good time with the people you're with".[105]
The gameplay received generally negative reviews. Devore felt that the quests were repetitive and that the world did not have a lot of interesting things to do.[95] Paul Tamburro from Game Revolution agreed, remarking that the quests had little diversity and did not allow room for creativity. While he praised the sandbox format, he felt that there were not enough secrets or stories players could discover in the world.[98] Loveridge chosen the voyages "elaborated fetch quests". He lamented that in that location was no option to turn off PvP and players could not customize their ain characters.[100] Russ Frushtick from Polygon remarked that misbehaving players may brand the feel frustrating because PvP could never exist disabled. Nonetheless, he remarked that the game offered no incentive for players who wanted to engage in PvP combat.[102] Hilliard felt that the game did not have enough content to keep players engaged, and remarked that the combat felt banal. Many critics commented that players would not exist motivated to consummate quests considering only cosmetic items are unlocked.[97] [98] [99] [101] Tyrrel praised the ship combat, though he felt that the respawn arrangement was too forgiving.[101] Christian Donlan from Eurogamer likewise chosen the ship combat "thrilling" and the general combat "crunchy, pleasantly basic".[96] Tyler Wilde from PC Gamer liked exploring the shipwrecks, believing that exploration evokes a sense of discovery, though he commented that he wished more emergent events would happen in the ocean.[103] Solo play received mixed opinions. Some critics thought that information technology was more difficult,[106] boring,[107] and maddening,[108] while some remarked that it was entertaining,[96] satisfying,[108] and relaxing.[109] [106]
After a year of updates, the game received more positive reviews from critics. Following the Ceremony update, IGN stated that players should give the game a second chance and that it was the "perfect time" to return to the game.[110] One of its writers, David Jagneaux, praised the Tall Tales and its riddles in his second review, which he described as "brain teasers that really challenge [histrion'southward] detective skills".[101] In his summary, he wrote that the game is a "pirate fantasy sandbox with an enormous amount of things to do, fabricated unpredictable and exciting by the addition of other players".[101] Nicole Carpenter from Polygon praised the postal service-launch updates for making the title more "curated" with more structure and management.[111] The game also received PC Gamer 's Best Ongoing Game 2019 award,[112] and was listed by Gameindustry.biz as ane of their Games of the Twelvemonth in 2019.[113]
Commercial performance [edit]
Sea of Thieves is a commercial success. The title attracted more than one million players ii days later information technology released.[114] During its week of release, it was the best-selling retail game in the UK,[115] 6th best-selling in Switzerland,[116] and information technology became the second best-selling game in the Usa in March 2018 backside Far Cry five.[117] On 28 March 2018, Microsoft declared the game as the fastest-selling new IP released for the Xbox 1.[118] [119] Rare attributed the game's success to the title releasing for Xbox Game Pass subscribers at launch, which enabled the game to achieved Rare'due south sales target for three months in a unmarried mean solar day.[120] Game Pass contributed to one-half of the game's sales,[77] though Microsoft added that the game also sold well in both retail and digital formats.[121] The game passed five meg players in August 2018.[122] In Jan 2020, Rare alleged the game was "the most successful IP [Microsoft has] released in the generation", with it amassing more than x million players.[123] In add-on to skilful sales, Sea of Thieves was also popular with viewers, with the title beingness ranked as one of the nigh watched titles on Twitch in January 2019 following the Shrouded Spoils update.[124] [125]
The game would launch on Steam on June 3, 2020. Past July 2020, Sea of Thieves would top xv one thousand thousand players, including 1 million units sold on Steam and over 3.3 million players logging in during June 2020.[126] The total number of players would continue to ascent, reaching xx million players by March 2021.[127] During the month of June 2021, following the release of the Pirates of the Caribbean crossover A Pirate'south Life content update, iv.8 1000000 players logged in, setting a new record.[128] In October 2021, Ocean of Thieves had reached 25 1000000 players.[129] On Steam, v million copies have been sold as of Dec 21, 2021.[130]
Awards [edit]
| Year | Honour | Category | Issue | Ref |
|---|---|---|---|---|
| 2016 | Game Critics Awards | Best of Show | Nominated | [131] |
| Best Original Game | Nominated | |||
| Best Online Multiplayer | Nominated | |||
| Gamescom 2016 | Best Xbox One Game | Won | [132] | |
| All-time Social/Online Game | Nominated | |||
| All-time Multiplayer Game | Won | |||
| Golden Joystick Awards | Nigh Wanted Game | Nominated | [133] | |
| 2017 | Game Critics Awards | All-time Original Game | Nominated | [134] |
| All-time Online Multiplayer | Nominated | |||
| Golden Joystick Awards | Most Wanted Game | Nominated | [135] | |
| 2018 | Develop Awards | Animation | Nominated | [136] |
| Visual Blueprint | Nominated | |||
| Music Design | Nominated | |||
| Sound Design | Nominated | |||
| Gameplay Innovation | Nominated | |||
| The Contained Game Developers' Association Awards | All-time Action and Take a chance Game | Nominated | [137] [138] | |
| Creativity Award | Nominated | |||
| Best Audio Design | Nominated | |||
| Visual Blueprint | Won | |||
| Aureate Joystick Awards | Best Audio Design | Nominated | [139] [140] | |
| All-time Co-operative Game | Nominated | |||
| Xbox Game of the Year | Nominated | |||
| The Game Awards 2018 | Best Multiplayer Game | Nominated | [141] | |
| 2019 | D.I.C.Eastward. Awards | Online Game of the Year | Nominated | [142] |
| 15th British Academy Games Awards | Evolving Game | Nominated | [143] | |
| Multiplayer | Nominated | |||
| Ivor Novello Awards | Best Original Video Game Score | Won | [144] | |
| The Independent Game Developers' Association Awards | Best Social Game | Nominated | [145] | |
| Golden Joystick Awards | Best Game Expansion (Anniversary Update) | Nominated | [146] | |
| 2021 | 17th British Academy Games Awards | Evolving Game | Won | [147] |
References [edit]
- ^ Walker, Austin (21 March 2018). "Rare, Give Me a Little Control in Making My 'Body of water of Thieves' Character". Vice. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Stuart, Keith (22 June 2016). "Ocean of Thieves – the pirate adventure that heralds the return of Rare". The Guardian. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ a b c Tapsail, Chris (iii April 2018). "Sea of Thieves sailing - how to sheet into the current of air, win ship gainsay and sailing terms explained". Eurogamer. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Parkin, Jeffery (20 March 2018). "Ocean of Thieves ships guide". Polygon. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ a b Chandler, Sam (14 February 2020). "7 more things we want in Sea of Thieves". Shacknews. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Chandler, Sam (iii August 2018). "How to form an alliance in Sea of Thieves". Shacknews. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ a b Loveridge, Sam (iii March 2020). "25 essential Sea of Thieves tips to know earlier you play". GamesRadar. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Alexander, Heather (five March 2019). "Body of water of Thieves New Loonshit Style Is All The Good (And Bad) Of Sea of Thieves". Kotaku. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ a b Frushtick, Russ (twenty March 2018). "Sea of Thieves guide to quests and voyages". Polygon. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Wilde, Tyler (27 March 2018). "Body of water of Thieves beginner's guide: voyages, factions, and making coin". PC Gamer. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Orry, Tom (17 January 2019). "How to go Started in Sea of Thieves - How to Brainstorm Your Outset Voyage - Pace by Step Guide to Setting Sail, Controls Explained". USgamer. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ a b Parkin, Jeffery (20 March 2018). "Sea of Thieves shop guide". Polygon. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Gera, Emily (fourteen September 2019). "Body of water Of Thieves gets a microtransaction store". Rock, Newspaper, Shotgun. Archived from the original on 29 February 2020. Retrieved 24 March 2020.
- ^ Marshall, Cass (24 May 2019). "Sea of Thieves events and doubloons guide". Polygon. Archived from the original on eleven June 2019. Retrieved 25 March 2020.
- ^ Marshall, Cass (xiii May 2019). "Sea of Thieves' Tall Tales is the star feature of the anniversary update". Polygon. Archived from the original on 19 May 2019. Retrieved 24 March 2020.
- ^ Tapsell, Chris (3 April 2018). "Sea of Thieves Pirate Fable and Mysterious Stranger explained - riddle solution, rewards, and how to become Pirate Fable". Eurogamer. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ a b Warren, Tom (13 February 2018). "Ocean of Thieves is huge, fun, and merely what the Xbox One needs". The Verge. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Tapsell, Chris (three Apr 2018). "Sea of Thieves map - Island locations, names, shapes and how to find every island". Eurogamer. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Bailey, Dustin (28 November 2018). "You'll finally get rewards for killing giant monsters in today'southward Sea of Thieves expansion". PCGamesN. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Tapsell, Chris (3 April 2018). "Sea of Thieves Skeleton Forts - Skull Clouds, Stronghold Keys and how to defeat the raids". Eurogamer. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Donavan, Imogen (24 July 2019). "Sea of Thieves to get pets, emotes and new cosmetics in forthcoming update". VideoGamer. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Boudrea, Ian (3 March 2020). "Sea of Thieves is calculation banjos to the musical mix". PCGamesN. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Wales, Matt (26 Feb 2018). "Rare is already immortalising players' most memorable achievements in Sea of Thieves' world". Eurogamer. Archived from the original on 24 March 2020. Retrieved 24 March 2020.
- ^ Carpenter, Nicole (nine May 2019). "Sea of Thieves 2019 review: A sea alter". Polygon. Archived from the original on xviii December 2019. Retrieved 24 March 2020.
- ^ a b Yin-Poole, Wesley (26 February 2018). "Sea of Thieves and the Rare revival". Eurogamer. Archived from the original on 22 December 2019. Retrieved 25 March 2020.
- ^ a b c d Reeves, Ben (17 November 2017). "How Rare Bandage Abroad Its Developmental Process For Body of water Of Thieves". Game Informer. Archived from the original on 14 June 2018. Retrieved 14 June 2018.
- ^ Cryer, Hirun (xiv February 2018). "7 Things You Didn't Know About Sea of Thieves". USgamer. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Phillips, Tom (9 Apr 2018). "Sea of Thieves' early prototypes looked very dissimilar". Eurogamer. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ a b Marshall, Cass (22 October 2018). "Sea of Thieves' lore is surprisingly deep, silly and refreshing". Polygon. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Linneman, John (25 March 2018). "How Bounding main of Thieves' tech creates a unique gaming experience". Eurogamer. Archived from the original on 25 March 2020. Retrieved 25 March 2020.
- ^ Farrelly, Stephen (ix Nov 2020). "Sea of Thieves is using a unique dev tool: yous". Scarlet Bull. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Matulef, Jeffery (22 Nov 2016). "Body of water of Thieves Insider Programme offers adventure at testing early builds". Eurogamer. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ a b Takahashi, Dean (21 June 2017). "How Microsoft's Rare imagined the pirate world of Sea of Thieves". VentureBeat. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ "Sea of Thieves interview: Rare studio caput Craig Duncan on a bold new direction for the legendary British developer". The Telegraph. 20 March 2018. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ a b Dealessandri, Marie (xx June 2019). "When We Made… Bounding main of Thieves". MCV/Develop . Retrieved 25 March 2020.
- ^ a b c d e Yin-Poole, Wesley (13 Feb 2018). "The Ocean of Thieves endgame sounds super cool". Eurogamer. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ a b c d e f Fulton, Will (17 February 2018). "Who cares about boodle? For 'Sea of Thieves,' Rare hid the existent fun in the hijinks". Digital Trends. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Osborn, Alex (20 March 2018). "Rare Considered Vampire, Dinosaur Themes for Sea of Thieves — IGN Unfiltered". IGN. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Dring, Christopher (22 June 2021). "Sea of Thieves team: "We changed everything to go on the Pirates of the Caribbean area expansion a secret"". Gameindustry.biz . Retrieved 22 June 2021.
- ^ Yarwood, Jack (27 April 2018). "How Rare designed Ocean of Thieves' infinite pirate generator". Gamasutra. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Stevenson, Ryan. "Visual Adventures on 'Sea of Thieves'". GDC Vault. Archived from the original on 25 March 2020. Retrieved 25 March 2020.
- ^ Sheridan, Connor (28 February 2018). "Sea of Thieves 'fully embraces' power levelling, co-ordinate to the design managing director (it'south not what you think)". GamesRadar. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Skrebels, Joe (13 February 2018). "Ocean of Thieves Has a Very Smart Approach to Server Size". IGN. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Grubb, Jeff (14 June 2016). "Body of water of Thieves lets you captain your pirate ship solo — but at a cost". VentureBeat. Archived from the original on vii April 2019. Retrieved 25 March 2020.
- ^ Matulef, Jeffery (11 January 2017). "Sea of Thieves devs explain how its design encourages cooperation". Eurogamer. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Skrebels, Joe (thirteen February 2018). "Sea of Thieves Dev Explains Why the Maximum Crew Size Is four Players". IGN. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ a b c Donnelly, Joe (xx March 2018). "Rare on Sea of Thieves: 'We have a responsibleness to make a positive online social space'". PC Gamer. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Graft, Kris (xvi June 2016). "How emotional psychology and The Goonies inspired Sea of Thieves". Gamasutra. Archived from the original on 25 March 2020. Retrieved 25 March 2020.
- ^ Alexander, Julia (22 March 2018). "Sea of Thieves team put anti-toxicity strategies into game'due south core design". Polygon. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Blake, Boston (xv June 2015). "E3 2015: Shared Globe Game 'Sea of Thieves' Appear for Xbox I". Game Bluster. Ogden, Utah. Archived from the original on four April 2016. Retrieved 13 Feb 2021.
- ^ MacGregor Burleson, Kyle (15 June 2015). "Rare announces 'most ambitious projection notwithstanding,' Bounding main of Thieves". Destructoid. Archived from the original on one February 2016. Retrieved 25 March 2020.
- ^ Pereira, Chris (11 June 2017). "E3 2017: Bounding main Of Thieves Delayed Until 2018". GameSpot. Archived from the original on xi March 2018. Retrieved 25 March 2020.
- ^ Knezevic, Kevin (22 March 2018). "You Can Still Purchase An Xbox One Ten And Go Sea Of Thieves Free For A Express Time". GameSpot. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Reed, Chris (17 January 2018). "A Complete Guide to Sea of Thieves' Preorder Bonuses". IGN. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Makuch, Eddie (20 March 2018). "Xbox Partners With An Australian Pirate Band For A Cool Sea Of Thieves Promo". GameSpot. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Osborn, Alex (10 March 2018). "Body of water of Thieves Global Digital Treasure Hunt Features Golden Banana Prize". IGN. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Purchese, Robert (24 January 2018). "Tin can you lot come up with a Body of water of Thieves Achievement?". Eurogamer. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Wales, Matt (9 March 2020). "Bounding main of Thieves' Final Beta is here, open to everyone on Xbox Ane and PC". Eurogamer. Archived from the original on 29 June 2019. Retrieved 25 March 2020.
- ^ O'Brien, Lucy (8 December 2020). "Sea of Thieves Release Date Announced". IGN. Archived from the original on 23 December 2019. Retrieved 25 March 2020.
- ^ Pereira, Chris (22 March 2018). "Sea Of Thieves Issue Condition: CinnamonBeard Server Error, Not Getting Aureate, More". GameSpot. Archived from the original on 30 March 2018. Retrieved 25 March 2020.
- ^ Newhouse, Alex (23 March 2018). "Sea Of Thieves Dev Details How Information technology'll Address Server And Performance Issues". GameSpot. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Fraser, Gilbert. "Rare's Body of water Of Thieves Is Already A Pinnacle Seller On Steam". Pure Xbox. Retrieved 7 June 2020.
- ^ Kamen, Matt (13 February 2018). "Sea of Thieves is Rare'due south riskiest voyage yet, but information technology'southward a huge success". Wired.co.united kingdom of great britain and northern ireland. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Purchese, Robert (17 June 2016). "These are the first Xbox Play Anywhere games". Eurogamer. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Winslow, Jeremy (4 Feb 2019). "Sea Of Thieves Cross-Play Will Be Made Optional Betwixt Xbox One And PC". GameSpot. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ T. Wright, Steven (ii April 2020). "Body of water Of Thieves Is Finally Coming To Steam". GameSpot. Archived from the original on iv Apr 2020. Retrieved 2 April 2020.
- ^ Marshall, Cass (25 April 2018). "Bounding main of Thieves fans are setting their own rules in the pirate sandbox". Polygon. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Beckhelling, Imogen (26 July 2019). "Come across the pirate who created a racing league in Bounding main of Thieves". Eurogamer. Archived from the original on 12 October 2019. Retrieved 25 March 2020.
- ^ Brown, Fraser (19 October 2019). "Sea of Thieves will take private servers to support creative community events". PC Gamer. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Stuart, Keith (xiii February 2018). "A pirate's life for me: Rare's ambitious plans for Body of water of Thieves revealed". The Guardian. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Sherr, Ian (17 June 2019). "The side by side big video game y'all play may never end". CNET. Archived from the original on 29 September 2019. Retrieved 25 March 2020.
- ^ Fillari, Alexandro (2 July 2018). "Rare Plans To Give Sea Of Thieves Players What They Want". GameSpot. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ a b c Batchelor, James (7 August 2018). "Keeping Body of water of Thieves afloat". Gameindustry.biz. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Grubb, Jeff (1 May 2018). "Ocean of Thieves developer Rare has 3 teams making major updates". VentureBeat. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Hilliard, Kyle (iv July 2018). "Rare On RPG Elements, Battle Royale Potential, And The Future Of Sea Of Thieves". Game Informer. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Osborn, Alex (22 March 2018). "Rare Studio Head on Sea of Thieves Post-Launch Plans — IGN Unfiltered". IGN. Archived from the original on 6 April 2020. Retrieved 25 March 2020.
- ^ a b Dring, Christopher (10 April 2019). "The second launch of Sea of Thieves". Gameindustry.biz. Archived from the original on 16 April 2019. Retrieved 25 March 2020.
- ^ Carpenter, Nicole (eleven September 2019). "Ocean of Thieves' Smuggler'due south Fortune update is now alive, and it adds pets". Polygon. Archived from the original on 25 March 2020. Retrieved 25 March 2020.
- ^ Reynolds, Matthew (27 January 2021). "Sea of Thieves Flavor 1 estimated release fourth dimension, and what'due south new in Season 1 explained". Eurogamer . Retrieved 19 April 2021.
- ^ Sharma, Vanshika (17 April 2021). "What All is Coming To Sea Of Thieves Season 2?". OtakuKart . Retrieved 19 April 2021.
- ^ Dealessandri, Marie (3 December 2020). "Sea of Thieves to shift to battle pass model". Gameindustry.biz . Retrieved 3 December 2020.
- ^ LeBlanc, Wesley (28 January 2022). "Body of water Of Thieves' PvP Arena To Shut Down This March". Game Informer . Retrieved 2 February 2022.
- ^ Marshall, Cass (27 January 2022). "Sea of Thieves will be sailing through uncharted waters in 2022". Polygon . Retrieved 2 February 2022.
- ^ Wales, Matt (26 January 2022). "Sea of Thieves detailing "biggest year yet" in 2022 preview livestream this Thursday". Eurogamer . Retrieved two February 2022.
- ^ Gilyadov, Alex (7 May 2018). "Sea of Thieves: New Item Is a Lovely Banjo-Kazooie Reference". IGN. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Stevens, Colin (10 June 2019). "Halo Spartan Ship Set Announced for Ocean of Thieves - E3 2019". IGN. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Chalk, Andy (15 Nov 2019). "Sea of Thieves is giving away a Gears of War-inspired transport prepare for a calendar week". PC Gamer. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Wales, Matt (31 May 2019). "There's a Ocean of Thieves tabletop RPG on the mode". Eurogamer. Archived from the original on 16 June 2019. Retrieved 25 March 2020.
- ^ Knezevic, Kevin (xviii December 2017). "Body of water Of Thieves Comic Serial Announced, Check Out Some Art". GameSpot. Archived from the original on 15 May 2019. Retrieved 25 March 2020.
- ^ Polo, Susana (20 March 2018). "Tales From the Sea of Thieves is a deep dive into a pirate lore ocean". Polygon. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Peter, Jay (13 June 2021). "Jack Sparrow is coming to Ocean of Thieves on June 22nd". The Verge . Retrieved 14 June 2021.
- ^ Stewart, Marcus (xx June 2021). "Sea Of Thieves: A Pirate's Life Preview – The 24-hour interval That Rare Finally Caught Captain Jack Sparrow". Game Informer . Retrieved 21 June 2021.
- ^ a b "Sea of Thieves for PC Reviews". Metacritic. Archived from the original on 8 Apr 2018. Retrieved 16 November 2020.
- ^ a b "Sea of Thieves for Xbox One Reviews". Metacritic. Archived from the original on 23 March 2018. Retrieved xx April 2018.
- ^ a b c d Devore, Hashemite kingdom of jordan (23 March 2018). "Review: Sea of Thieves". Destructoid. Archived from the original on 20 Apr 2018. Retrieved 23 March 2018.
- ^ a b c d Donlan, Christian (27 March 2018). "Ocean of Thieves review". Eurogamer. Archived from the original on 7 Apr 2020. Retrieved 25 March 2020.
- ^ a b c Hilliard, Kyle (23 March 2018). "Fun In A Shallow Puddle - Sea of Thieves - Xbox One". Game Informer. Archived from the original on 23 March 2018. Retrieved 23 March 2018.
- ^ a b c d Tamburro, Paul (26 March 2018). "Bounding main of Thieves Review – Rarely Exciting (Xbox One)". Game Revolution. Archived from the original on 27 March 2018. Retrieved 26 March 2018.
- ^ a b c d Brown, Peter (27 March 2018). "Ocean of Thieves Review". GameSpot. Archived from the original on 31 March 2018. Retrieved 27 March 2018.
- ^ a b c d Loveridge, Sam (23 March 2018). "Sea of Thieves review: Doesn't have the (ocean)legs for longevity". GamesRadar+. Archived from the original on 12 Apr 2018. Retrieved 23 March 2018.
- ^ a b c d eastward f Jagneaux, David (twenty March 2020). "Sea of Thieves Review (2020)". IGN. Archived from the original on 22 March 2020. Retrieved 25 March 2020.
- ^ a b c Frushtick, Russ (22 March 2018). "Sea of Thieves review". Polygon. Archived from the original on 23 March 2018. Retrieved 22 March 2018.
- ^ a b c Wilde, Tyler (23 March 2018). "Sea of Thieves review". PC Gamer. Archived from the original on 21 March 2018. Retrieved 23 March 2018.
- ^ Grubb, Jeff (twenty March 2018). "Sea of Thieves is mesmerizing and hilarious". VentureBeat. Archived from the original on 25 March 2020. Retrieved 25 March 2020.
- ^ Tyrell, Brandin (27 March 2018). "Ocean of Thieves Review". IGN. Archived from the original on 12 April 2018. Retrieved 27 March 2018.
- ^ a b Marshall, Cass (22 March 2018). "The case for sailing solo in Sea of Thieves". Polygon. Archived from the original on 25 March 2020. Retrieved 25 March 2020.
- ^ Fahey, Mike (xx March 2018). "Bounding main Of Thieves Is No Fun By Yourself". Kotaku. Archived from the original on 25 March 2020. Retrieved 25 March 2020.
- ^ a b Meer, Alec (21 March 2018). "Sea of Thieves solo is maddening and fell - as it should be". Rock, Paper, Shotgun. Archived from the original on 25 March 2020. Retrieved 25 March 2020.
- ^ Purchese, Robert (1 February 2018). "Why I dear sailing alone in Bounding main of Thieves". Eurogamer. Archived from the original on 25 March 2020. Retrieved 25 March 2020.
- ^ Merlinda, Marker (13 May 2019). "Why Now Is a Great Time to Return to Sea of Thieves". IGN. Archived from the original on xv February 2020. Retrieved 25 March 2020.
- ^ Carpenter, Nicole (ix May 2019). "Sea of Thieves 2019 review: A body of water change". Polygon. Archived from the original on 18 Dec 2019. Retrieved 25 March 2020.
- ^ "Best Ongoing Game 2019: Body of water of Thieves". PC Gamer. nineteen Dec 2019. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Dring, Christopher (16 December 2019). "Games of the Year 2019: Sea of Thieves". Gameindustry.biz. Archived from the original on xi January 2020. Retrieved 25 March 2020.
- ^ Makuch, Eddie (28 March 2018). "Body of water Of Thieves Seeing "Unprecedented" Demand, Passes 1 One thousand thousand Players". GameSpot. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Phillips, Tom (26 March 2018). "Sea of Thieves lands UK chart number 1". Eurogamer. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ "PLATTFORMĆBERGREIFEND". GameChartz.ch. Archived from the original on 12 April 2021. Retrieved 12 April 2021.
- ^ Billcliffe, James (25 April 2018). "Far Weep five and Sea of Thieves all-time-selling games in US during March, according to NPD". VG 247. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Knezevic, Kevin (28 March 2020). "Bounding main Of Thieves Is Microsoft's Fastest-Selling New IP On Xbox I". GameSpot. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Yin-Poole, Wesley (11 April 2016). "Quantum Interruption UK's best-selling boxed game". Eurogamer. Archived from the original on 12 April 2016. Retrieved 11 April 2016.
- ^ Handrahan, Matthew (18 June 2016). "Body of water of Thieves hit 3 month target in a single day". Gameindustry.biz. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ McAloon, Alissa (28 March 2018). "Microsoft says Bounding main of Thieves sold well, even without counting Game Pass copies". Gamasutra. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Phillips, Tom (1 August 2018). "Sea of Thieves passes 5m players". Eurogamer. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Winslow, Jeremy (8 January 2020). "Sea Of Thieves Is Now Xbox's "Most Successful" New IP Of The Generation". GameSpot. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Grayson, Nathan (23 January 2019). "Sea Of Thieves Has Unexpectedly Go One Of Twitch's Biggest Games". Kotaku. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ Marshall, Cass (22 January 2019). "Ocean of Thieves is enjoying a resurgence on Twitch". Polygon. Archived from the original on 24 March 2020. Retrieved 25 March 2020.
- ^ "Bounding main of Thieves passes 15 million players since launch". Xbox Wire. 20 July 2020. Retrieved twenty July 2020.
- ^ "Join the Celebrations as Body of water of Thieves Reaches Its 3rd Ceremony". Xbox Wire. 18 March 2021.
- ^ Moore, Jared (17 August 2021). "Body of water of Thieves Bankrupt Its Player Records in June, three Years Subsequently Release". IGN . Retrieved 18 August 2021.
- ^ Prescott, Shaun (xix October 2021). "Sea of Thieves celebrates 25 meg players by tossing money around". PC Gamer . Retrieved 24 October 2021.
- ^ "Celebrate Five Million Sea of Thieves Sales on Steam". Sea of Thieves. 21 December 2021. Retrieved 21 December 2021.
- ^ "Game Critics Awards: Best of E3 2016 (2016 Nominees)". Game Critics Awards. Archived from the original on 13 Jan 2018. Retrieved iv September 2018.
- ^ "Best of Gamescom 2016 Winners Selected past Gamescom Commission". The Video Game Librarian. 19 Baronial 2016. Archived from the original on 25 January 2018. Retrieved four September 2018.
- ^ Sam Loveridge (xv September 2016). "Gilded Joystick Awards 2016 voting now open to the public". Digital Spy. Archived from the original on 28 February 2017. Retrieved iv September 2018.
- ^ "Game Critics Awards: Best of E3 2017 (2017 Nominees)". Game Critics Awards. Archived from the original on 5 September 2018. Retrieved four September 2018.
- ^ Gaito, Eri (13 November 2017). "Golden Joystick Awards 2017 Nominees". Best in Slot. Archived from the original on 12 January 2019. Retrieved 4 September 2018.
- ^ MCV staff (21 May 2018). "Announcing the Develop Awards 2018 nominations shortlist". MCV . Retrieved 4 September 2018.
- ^ Suzi Stephenson (19 September 2018). "TIGA Announces Games Manufacture Awards 2018 Finalists". The Independent Game Developers' Clan. Archived from the original on 25 Apr 2019. Retrieved 21 September 2018.
- ^ "2018 Winners". The Independent Game Developers' Association. ane November 2018. Archived from the original on 25 April 2019. Retrieved 2 November 2018.
- ^ Tom Hoggins (24 September 2018). "Golden Joysticks 2018 nominees announced, voting open at present". The Daily Telegraph. Archived from the original on eleven October 2018. Retrieved vi October 2018.
- ^ Connor Sheridan (16 November 2018). "Aureate Joystick Awards 2018 winners: God of State of war wins big but Fortnite gets Victory Royale". GamesRadar+. Archived from the original on 16 Nov 2018. Retrieved 17 November 2018.
- ^ Christopher Grant (6 December 2018). "The Game Awards 2018: Here are all the winners". Polygon. Archived from the original on 7 Dec 2018. Retrieved nine December 2018.
- ^ Eddie Makuch (10 January 2019). "God Of War, Spider-Homo Pb DICE Awards; Hither's All The Nominees". GameSpot. Archived from the original on 11 January 2019. Retrieved 14 January 2019.
- ^ Stefanie Fogel (14 March 2019). "'God of War,' 'Cherry-red Dead 2' Pb BAFTA Game Awards Nominations". Variety. Archived from the original on 15 March 2019. Retrieved xiv March 2019.
- ^ Gil Kaufman (24 May 2019). "Mariah Carey and The 1975 Win 2019 Ivor Novello Awards". Billboard. Archived from the original on 2 June 2019. Retrieved 31 May 2019.
- ^ Suzi Stephenson (19 September 2019). "TIGA Announces Games Industry Awards 2019 Finalists". The Independent Game Developers' Association. Archived from the original on 24 September 2019. Retrieved 25 September 2019.
- ^ Stephen Tailby (xx September 2019). "Days Gone Rides Off with Three Nominations in This Twelvemonth'southward Golden Joystick Awards". Push Square. Archived from the original on 20 September 2019. Retrieved 21 September 2019.
- ^ Eduardo Sanchez (25 March 2021). "Ocean of Thieves ganador de los premios BAFTA 2021". Generación Xbox . Retrieved 25 March 2021.
External links [edit]
- Official website
Source: https://en.wikipedia.org/wiki/Sea_of_Thieves
0 Response to "Sea of Thieves Buried Treasure a Prize Gathered by the Lowly Kill Again Milligan"
Post a Comment